Fifty Shades of Domestic Abuse
50 Shades of Damaging Stereotypes
Fifty Shades of Wanna Guess How Many People Will Be Hospitalized Due To Flesh Wounds From Improper Knots After The Movie?
50 Shades of Glorified Abuse
50 Shades of Kidney Damage from Incompetent Crop Use
Fifty Shades of Pathological Violence Due To Past Trauma Isn’t Kink
*DISCLAIMER* The following feature details the mechanics of Child of Light when played on EXPERT (formally known as “hard”) difficulty. From what I could gather from minor experience and discussion of the game, many of gameplay mechanics are not nearly as substantive – or even sensible – when played on casual (formally known as “normal”) difficulty. If you want to engage in a strong mechanic experience both inside and outside of combat, I highly recommend you play this game on expert difficulty. If you’re playing just for the story and aesthetic, both difficulties should serve you just fine.
Child of Light is a subtle, smart iconoclast when compared to the Japanese role-playing games (colloquially known as JRPGs) that inspire it. While that’s evident in its aesthetic and western setting, Child of Light’s mechanical innovations in the genre have little to do with the place it was developed. Rather it has everything to do with a finely tuned battle system that completely changes the standard turn-based mechanics found in more traditional JRPGs. In fact, part of Child of Light’s difficulty hinges on these subtle changes to the formula that forces weighty decisions in battle that would never be found a typical Final Fantasy or Dragon Quest title. More than anything, Child of Light’s changes make battles feel dynamic; a feat that is rarely achieved in JRPGs at all.